How far will you go to keep your crown? A branching court politics drama, where every choice matters. Navigate treacherous lords, scheming family members, and angry peasants- all while trying to secure your kingdom’s future.
Pitchforks and Daggers is a branching court politics drama where every choice matters.
As King Henry of Elander, you must navigate treacherous lords, scheming family members, and angry peasants- all while trying to secure your kingdom’s future.
A tightly woven, highly replayable narrative where each playthrough reveals different paths and endings.
Every action has consequences, shaping the fate of your rule and the land you govern. Consult your court, weigh your options, and decide carefully.
A deeply branching narrative with multiple endings.
A web of political intrigue, betrayal, and war.
High-stakes choices that alter the story.
Built for replayability- discover fresh outcomes each time you rule.
King Henry has no heir, his beloved wife cannot bear children. Meanwhile, his uncle, King Harold of Ervin, challenges his claim to the throne.
The kingdom teeters on the brink of war.
Your choices will shape the fate of Elander. Will you secure your legacy, or lose everything?
I can rather recommend the game, although I can’t say I was impressed or excited. Pros: – I liked the graphics. – I liked the pacing; I didn’t have time to get bored. – I didn’t encounter a single bug. – The story itself is decent. Not memorable, but fine. – Of course, for a 40-minute playthrough, €4.5 may seem like a high price to some people, but I understand that a lot of work went into it, and I’m fine with that. Now the cons: – The developer worked on the project for 4years, judging by what was written on Reddit. I feel that in four years it would have been possible to do much more. I mean that this game and its mechanics have huge potential - commercial and purely creative. The game is in many ways similar to "Yes, Your Grace", and such games have a very receptive audience. – Essentially, the game has a very limited number of response options. I understand that there are probably 8–12 ending variants (including all combinations), but after the first playthrough there’s no particular desire to see the others. – In a game about a kingdom, you want to at least feel that you’re managing something. Here you just run around the castle and basically solve household matters, with rare exceptions. In fact, there are only two or three issues to decide. In short, developer, I hope you don’t give up on game dev. You clearly have a lot of talent, but focus more on the story, on varied mechanics, and on increasing the total playtime.