A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.
You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.
Each white bounce has a chance to spawn an enemy around the arena.
Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.
You only have 3 HP. Limited healing. No mercy!
Every 10 white ball bounces, a yellow ball is automatically fired.
Pick it up to trigger a random upgrade.
Upgrades That Change Everything
Not Just Stat Bonuses! Some upgrades completely change how you play:
A bomb that explodes red bullets.
A radar that slows enemies down.
An hourglass that freezes enemies in time.
Upgrades react to the number of bullets in play or your movement speed.
15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.
3 Completely Different Worlds
3 Unique Bosses!
Original enemy spawn patterns linked to your own shots.
Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.
A unique leaderboard that sets you apart from other players.
An ultra-minimalist pixel art style.
A chaotic, dark electro/synthwave soundtrack that builds in intensity.