Family man Philip Oakes wakes up with a piercing headache, unable to remember his past. Dazed, he explores an old home, receiving guidance from a caller on the phone. As Philip walks through the familiar rooms, he uncovers a reality better left forgotten.

Philip Oakes, a middle-aged family man, awakens in a cold concrete hallway and struggles to recall his past.
Upon exploring, Philip finds himself in a home that resembles his own, and speaks with an unknown caller who guides him.

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Doors locked, Philip must find a way out of the many rooms he explores.
With vintage music blaring from a nearby record player and the door banging with someone attempting to break in, Philip is short on time.

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Will Philip solve the twisted puzzles in each room and discover the truth, or will he succumb to the pressure?
Locks, codes, papers, and clues all await.

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As Philip Oakes ventures through the many puzzles and rooms of the familiar residence, he uncovers fragments of his past before finally discovering a truth—a reality—that puts everything into question.

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About 30–90 minutes of gameplay, depending on the speed at which it is played.
17 atmospheric rooms with multiple puzzles.
Immersive 4D ambisonic audio.
Heavy emphasis on storytelling.
Spoken dialogue, toggleable in settings.
Standalone game that requires no prior knowledge to play.
Has flickering lights, which may be unsuitable for those with epilepsy.
Involves blood, violence, and elements of death.
Contains some frightening scenes but few to no jumpscares.
Developed using Unreal Engine 5.
Twisted Flower as the solo developer.
@ThyWhale, @BitOfTomfoolery, @Fliirted as playtesters.
Tom Steele, Torry Seward as voice actors.