A precision-based vertical platformer inspired by Jump King, where you charge jumps to climb a deep pit, risk losing progress with massive falls and no checkpoints, avoid hostile water snakes, earn rewards from failure, and leverage deeper, cheaper shops to push higher through skill and persistence.
Fall. Learn. Climb again.
Someone has sent you to the bottom of the pit.
You climb not because you are chosen, but because you refuse to stay down.
Avoid the attacks of water snakes and return to where you belong.
The pit is filled with narrow platforms, tricky gaps, and unforgiving layouts.
Every jump must be intentional. Rushing leads to failure.
Falling is part of the experience.
Your audience cheers when you fall.
The bigger the fall, the louder they cheer.
Every fall earns you money.
Progress may be lost but you gain more power—or items—to climb again.
Multiple shops appear throughout the pit.
Shops located deeper are cheaper than those higher up.
Taking greater risks and climbing higher before falling can lead to better prices later,
rewarding players who push further before retreating.
Jump: X (charge-based)
Run: Z (hold)
Cancel jump charge: Z
Interact: C
Menu: Tab (Needs unlock)
High (Default) – Slight sliding after landing
Medium – Landing slide reduced by half
Low – No landing slide
Levels are designed assuming landing slide.
Lower control difficulty can significantly reduce challenge.
Normal (Default)
Easy – Fewer water snakes, larger tight platforms
Hard – More water snakes
Procedural and AI-assisted tools may be used during development.
All final content is created and approved by the development team.