A chaotic co-op game about fixing a sinking submarine with duct tape, one wrench, and terrible communication. Fix it together or drown screaming.
Piece of Ship is a chaotic first-person co-op game where your submarine is constantly falling apart - and it’s your job to keep it alive for just a little longer.
Leaks. Exploding pipes. Electrical failures. Flooded rooms.
You have duct tape, one wrench for the entire crew, and very little time.
Fix the ship.
Or drown trying.
Your submarine is made of interconnected rooms and corridors.
At any moment, something can go wrong:
Cracked windows leaking water
Pipes bursting under pressure
Electrical systems failing or flooding
Valves that must be closed carefully… or they’ll explode
Failures appear randomly and more often with more players, forcing the crew to constantly move, adapt, and panic.
Communication is your greatest weapon. And your biggest weakness.
Piece of Ship uses proximity voice chat:
If your teammate is in another room, they can’t hear you
Someone must watch the control room screens
Someone must actually run to the others and yell what’s wrong
Expect shouting, confusion, and very bad decisions.
There is only one wrench on the entire submarine.
Remember where you left it
Share tools
Run through flooded corridors
Trip over door thresholds while sprinting
Get ragdolled by explosions and flying pipes
Lose too much HP?
Eat a SCHNITZEL and get back to work. No excuses.
1–4 players
Solo play is possible
Co-op is highly recommended for maximum chaos and fun
Each run lasts around 15 minutes, ending either with:
A barely functioning submarine
Or a spectacular, watery failure
Piece of Ship is built around short, intense sessions that make you say:
“Okay… one more try. This time we’ve got it.”
You probably don’t.
But you’ll laugh trying.
Piece of Ship launches in Early Access with:
1 playable submarine map
Core survival mechanics
Full co-op experience
Planned updates include:
More maps
Randomly generated submarines
New mechanics shaped directly by player feedback
This game is built with the community, not behind closed doors.
May cause yelling at friends
May destroy teamwork
May destroy friendships
Proceed anyway.