A first-person psychological horror game set in a pitch-black mansion where your only tool is a flashlight. Collect clues, make risky light-on or light-off decisions, and survive sudden shock jumpscares in a tense, combat-free experience focused on fear and uncertainty.
A silent house. A single light. A choice that could kill you.
Step into a pitch-black mansion where the only thing guiding you is a narrow beam of light — and the knowledge that using it may attract something you cannot see.
Explore the halls, uncover hidden clues, and survive a psychological game of light and darkness where every decision feels uncertain.
There is no visible enemy stalking you.
There are no safe instructions.
Only tension, silence, and the sound of the house watching you back.
Each clue you collect triggers an unseen threat. A hidden timer begins, and you must decide whether to keep your flashlight on or turn it off — but the correct choice is never revealed. Hesitate, second-guess, or trust the wrong instinct, and the darkness will answer with a sudden, brutal shock.
The mansion is alive with subtle environmental audio: distant whispers, creaking furniture, echoing footsteps, and unsettling noises that may or may not be real. Silence becomes as frightening as sound, and every corridor feels different in the dark.
Psychological Light-Based Survival – Your flashlight is both protection and danger.
Unpredictable Threat System – Hidden timers and randomized outcomes keep every clue tense.
Shock Jumpscares – Rare but intense moments designed to make you physically jump.
Dark Exploration – See what your light reveals.
Dynamic Environmental Audio – Objects and rooms emit eerie sounds as you move through them.
Minimal UI, Maximum Immersion – No hand-holding, no obvious warnings.
Replayable Fear – Randomized events ensure no two runs feel the same.